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Main » 2011 » January » 07
Seven Steps to Getting a Job Fast


Seven Steps to Getting a Job Fast 
English | 2008 | 152 pages | PDF | 6.5 MB

This book covers the entire job search process from resume to interview and everything in between, in a short percise and effective way.
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Category: E-BOOKS | Views: 922 | Added by: kc | Date: 2011-01-07 | Comments (0)

Beginning Ajax With PHP

Beginning Ajax With PHP 
2009 | 1590596676 | English | CHM | 8.8 Mb

Ajax breathes new life into web applications by transparently communicating and manipulating data in conjunction with a server-based technology. Of all the server-based technologies capable of working in conjunction with Ajax, perhaps none are more suitable than PHP, the worldaˆ™s most popular scripting language.Beginning Ajax with PHP: From Novice to Professional is the first book to introduce how these two popular technologies can work together to create next-generation applications. Author Lee Babin covers what you commonly encounter in daily web application development tasks, and shows you how to build PHP/AJAX-enabled solutions for forms validation, file upload monitoring, database-driven information display and manipulation, web services, Google Maps integration, and more. 
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Category: E-BOOKS | Views: 904 | Added by: kc | Date: 2011-01-07 | Comments (0)

6 Books - Software Programming (Game)

6 Books - Software Programming (Game) 
HF | PDF | 109 mb

3D Math Primer for Graphics and Game Development (Wordware Game Math Library) 
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices. 

Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) 
Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8.0; focusing on implementation changes to DirectX 9.0. For programmers who are new to graphics and game programming. 

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament 
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs. 

The gmax Handbook (Game Development Series) 
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax Handbook shows you how to use this powerful application to modify actual games, such as Microsoft Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more! 

C++ For Game Programmers (Game Development Series) 
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. 

Awesome Game Creation: No Programming Required (Game Development) 
This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well! Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. 
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Category: E-BOOKS | Views: 1003 | Added by: kc | Date: 2011-01-07 | Comments (0)

Category: TECH NEWS | Views: 885 | Added by: kc | Date: 2011-01-07 | Comments (0)

Bill Gates is considered as a great man. Many people look up to him. And a lot of people are inspired by his life. But then again like any other human being he also has his own mistakes. Here are the top 10 mistakes of Bill Gates.

billgatesmistakes thumb Top 10 mistakes of Bill Gates
  1. The man created a software monopoly and in return he got so many lawsuits for it.Bill Gates is still fighting with lawsuits.The source on Wikipedia clearly stated that
  2. United States v. Microsoft was a set of consolidated civil actions filed against Microsoft Corporation on May 18, 1998 by the United States Department of Justice (DOJ) and 20 U.S. states. Joel I. Klein was the lead prosecutor.The trial started on May 18, 1998 with the U.S. Justice Department and the Attorneys General of twenty U.S. states suing Microsoft for illegally thwarting competition in order to protect and extend its software monopoly.
  3. Bill Gates did not consider opensource. His business strategies alwayscounter opensource principles and paradigm.You may be interested in his open-source debate In a Fortune magazine he clearly says that
    It’s easier for our software to compete with Linux when there’s piracy than when there’s not.
  4. The Windows OS made Mr. Gates the richest man in the world. But its latest iteration is bombarded with lots of negative criticisms.
  5. He allowed Windows Mobile to happen. Did he run out of innovative ideas so he settled for a miniature Windows OS for mobile phone. He could have put up a team to design the OS from ground up.
  6. He let DOS die. It was a promising OS and a very stable one.
  7. Bill Gates did not think of cloud computing probably because of his proprietary Windows OS. But this is definitely one of his biggest mistakes.
  8. He allowed Windows Millennium edition to be released. The OS was definitely a reflection of the lack of talents from Microsoft. It failed the expectation of the people. It was premature.
  9. He ignored search. Look what happened to Google now. Bill Gates already made some moves about search in the end of the 90s and it was definitely a mistake to trash it.Scobleizer once revealed in his post that
    Look at my last post. Now read this one over on Live Side. It’s a short report that Microsoft executives are bragging to MVPs that "we’re in it to win.”
    Category: TECH NEWS | Views: 1295 | Added by: kc | Date: 2011-01-07 | Comments (0)

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